Within the most recent years the video game industry has changed dramatically in a positive direction. Just nine years after Valve’s Steam, a digital distribution, rights, management, multiplayer and communications platform, and eight years after iTunes started selling video games, digital distribution has become the preferred method of delivery for fame developed across the world. Not only is digital distribution cheaper then shipping physical game discs to stores such as Game Stop and Best Buy but it’s easier accessible for the consumer.
However, physical game disc are stilling bringing in the majority of revenue, but at the rate which digital sales continue to grow and the world becomes more technologically savvy, it won’t be much longer till digital sells surpass retail distribution sales.
Just this year at a GDC Panel, gaming industry analysts from iResearch and NPD Group presented important data about not just the United States digital sales growth but worldwide, explaining and demonstrating the speed at which digital sales are increases within the industry of video games. They also explained that in Europe and North America, there was as much of a 33 percent increase in sales across mobile, mobile, and consoles.
According to the GDC, iResearch and NPD Group, $14.8 billion dollars was spend on games in the United States, and an entire 40 percent of that, $5.9 billon dollars, was spent on digital game content. Breaking down the financials, digitally distributed games generated about $2.2 billion dollars, there are social games, which generated just $544 million dollars, and mobiles games, found on your smart phones generated $2.1 billon dollars. There were also more than $1 billion dollars generated by subscriptions to games like World of Warcraft and Xbox Live included within the above breakdown. So while digital sales continued to grow within 2012, gaming subscription revenue did as well, about 13 percent.
Liam Callahan, “who is an industry analyst for Video and PC Games at NPD. Besides producing day-to-day analysis for clients and developing presentations, Liam is primarily responsible for the Games Market Dynamics reports which quantify consumer spending activities beyond new physical purchases at retail.” Callahan states there are interesting difference between world markets, specifically the United States and the rest of the world. While the increase in digital sales is contributed to the boom of the smartphone, gaming tablet, and much of Apple devices, it’s only the United States market that entirely prefers these device overall. For example, French video games still prefer gaming machines such as Nintendo 3DS, and United Kingdom games still choose consoles over the newly technologically advance tablets and smart phones.
In conclusion, these groups continuing to work together and provide awareness in the growing trend of digital sales will not only help the United States but the rest of the world.
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