Is the game finally over for consoles?
Many professionals have been asking themselves this exact question for the past few years. With the release of the iPhone, and all sorts of other mobile devices such as the iPod Touch, video game consoles are starting to lack purpose. Due to the open sourced nature of games on these mobile platforms, these games are usually free to play, made with very short periods of time. Often, these games are games that do not require a large time commitment, and are simple to pick up.
Sales of consoles in the U.S. dropped 21% in 2012 to just over $4 billion. Microsoft announced that Xbox revenues dropped 29%, while Sony announced a drop in PSP and PS3 sales of around 15%. Nintendo‘s new Wii U console also failed to generate much interest in the market. (Source: Time Business and Money, “Game Over?” Martha C. White, 2/11/2013) As these giants in the industry fall to their knees, does that mean the future of gaming is over?
Not quite. The video game industry, although seemly is suffering through a tough period, is actually the largest it has ever been. Outside of these large console makers are the smaller independent game development firms, and these firms are raising large amount of capital. Game developer Double Fine, at the end of 2011, realized that the future of gaming is changing. Tim Schafer (the founder of Double Fine, worked on titles such as Day of the Tentacle and Grim Fandango), decided to make a traditional point-and-click adventure game to bring back the past excellence of the video game industry. He turned towards Kickstarter for his funding efforts of the $400,000 he needed for the project. Within a few months, he raised $3.34 Million. This is currently still the world record on crowd funding amount raised. Kickstarter uses a mechnic where the public is able to “donate” money towards a cause. In this case, the public voted with their money that they want Tim Schafer and Double Fine to make this adventure game. (Source: Time Business and Money, “Why the Next Hit Video Game May Be Crowdfunded,” Victor Luckerson, 1/29/2013).
More and more games are now moving towards crowdfunding and open source play. With new releases such as the Steambox (console made by the video game digital distributor Steam), and Ouya (another very large crowdfunding open source game console effort), it is apparent that the game industry isn’t dying, it’s just changing. Game making is become more and more accessible with new accesible game engines such as the Unity3D or Unreal Development Kit, and programming is slowly becoming a staple of today’s education.
Instead of looking at this as an end of an era, this should be thought of as the beginning of one. Interactive media is changing, and the only way for it to go is up.
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